Tag: Writing

Lysandra Fights the Salamanders

Lysandra climbed the steep hill, pounding her feet into the dirt. Determination and anger gripped her visage, a countenance of holy wrath.
She could see the summit now, a circular tower made of gray stone, cushioned on a large red hill poking out of a yellow plain of grass, a huge stack of wood beside the structure. As the sun set, the tower caught rays of the fleeing sun, turning the tower and the dead bodies strewn around its base blood red. Lighting the timber was her goal, a signal fire ready to ignite and warn allies of her god, Morgis.
Scaly watchers protecting the signal tower spotted her black helm and midnight cloak marching up the hill like an oncoming black storm. The Four guards, salamander warriors, dressed in scout leathers, guarded the strategic point from anyone who would dare light the fire. The watching enemy moved to intercept her.
Lysandra, anointed champion of Morgis came to harvest them, for they were weeds choking life in her god’s realm.

Get Anointed-Mantle of the Gods bundle pack on Drive Thru RPG here

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Making Antagonists and Villains

Creating memorable antagonists, be they heroes, events or villains, anchors your game or story with a personality. A foe in direct conflict with the players. Dungeons and bosses, storms and rivals vie for the chance to put an end to your player’s current state of livelihood. Often building an implementing such a fiendish creation requires much time and preparation. After creating a tavern and quest plot, this should be the main focus of any writer or game master. When you create an antagonist, you should keep in mind their looks, personality, motivations, ties to the players (direct or indirect) and flash. This applies not just to evil liches, but a paladin from a rival order, a dungeon keep belonging to a dead uncle or a huge blizzard filled with horrible creatures. 

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