Tag: rpg

Roll 20 RPG Virtual Tabletop Products

Awesome art assets for #Roll20 #RPG #dnd #pathfinder #savageworlds

Check out the New Gods of Mankind Roll 20 selection and let us enhance your next game. All products created for intent and use on Roll 20. Some figures you can find on Drive Thru RPG as stock card figures. Check out the whole selection. Links are provided on each art asset.

A three part series of demonstrations on how to use these assets coming soon!

Fantasy Villagers for your next virtual tabletop game

Fantasy Villagers and Heroes

2D Isometric Buildings Great for Making Maps in Roll20

Fantasy Village Buildings

Gorgeous 2D Isometric Buildings great for making maps in Roll 20

Fantasy Town and City Buildings

Great 2d Isometric Terrain and tiles to go along with the buildings

Terrain and Tiles Pack 1

Great Elder Races of Naalrinnon ready to fight for you.

Elder Races and Leviathans

Bring forth the gods and their champions

Gods and Champions Pack

Great items to collect and put into your next game

Fantasy Items and Collectibles

Excellent collection of weapons and armor available for your next roll20 game

Fantasy Weapons and Armor

Great collection of tokens ready to use for your next game

Fantasy Tokens and Markers

Get these cool symbols and markers for your next rpg tabletop game

Celebration Decoration and Status

Great Leviathans and Heroes await

Ancient Foes and Heroes

A host of artist contributed to this collection including, Joe Slucher, Eric Lofgren, Chris Malidore, Josh Finney, Jason Juta, Adam Schmidt, Jeremy McHugh, Frank Walls, and more.

Get the full collection of New Gods of Mankind books here. 

Selling Your Tabletop RPG Adventure to Players

Wild Hair RPG Tabletop Player Schemes

Game Masters deal with many problems during a tabletop roleplay session. Player issues become the highest percentage of problems. GMs plan and prepare for all sorts of paths a character can take. Yet players will do unpredictable decisions. Often based on little to no information, except for what the Game Master explains. Everything the GM utters players process and use to further make decisions. The decision to take the fork in the road or the tunnel down below comes down to player thoughts. Each fork, turn, tunnel and path becomes influenced directly by the Game Master.

If you want players to go down a path, don’t force them to go there.

Sell The Path To Your Players.

Salesmanship is one of many social tools a game master needs in her bag of goodies. You need to sell your players on the paths you want them to go down. This is not railroading. Players should always have a choice. The art of persuasion can lead to many great nights of gaming for the game master and the players. Along with improvisation this can turn an ordinary night of frustration into smooth sailing for both players and game master. Instead of creating a 20 hour dungeon that no one wants to go into, you create an appealing place both players and game masters want to explore. Below, you will find several tips on how to sell the game scenario you set up to player.

  • Understand your players.
    • You need to know your players. Game Masters who do not will have a tougher time creating a collaborative atmosphere and selling your players. It’s great to game with people you grew up with in High School. Old friends and family make for great player groups. Knowing what makes a person tick will help game masters sell new content.
    • For the game master getting a group of players who are strangers can bring lots of problems. If you don’t know the players, sit down and talk to them. Ask them straightforward questions about ethics, conduct and what they expect out of a gaming session. You should get an idea of who they are after the interview. Creating a social contract brings lots of value with unknown players.
  • Use your words wisely
    • What you say as a game master players take to heart. Do not mince words, or throw about harsh words casually. Make a habit of listening to players twice as much as talking. Ask questions about each player’s intentions. Ensure both players and game master talk in clear terms. Words are powerful and you can bring joy or ruin to a participant’s experience. Choose your words carefully.
  • Talk about the value in your proposed event, scenario, path
    • This is where you “sell” the portion of the game you worked hard on. Make sure you ask a few questions to yourself players would ask.
      • Why would I go there?
      • What is in it for my character?
      • Does this event, scenario or path match the player’s possible choices she would make?
      • If I was playing a character, would I go here?
    • If the answer is no to at least two of the questions, you might want to reevaluate the idea. Reconfigure how it shows up. If it’s a surprise, make sure it is one players would respect.
  • Create excitement
    • When you talk about the necromancer’s castle in the distance, do you say it with enthusiasm? Maybe hint at the untold riches lying in wait? Old art and valuables lying around? Talk to the player’s sense of excitement. Enthusiasm breeds enthusiasm. Bring an extra oomph to your voice.

Closing the Plot Point

Presentation and wording will help your castle get discovered. Knowing your players and what they like helps to create the visuals, by words or props. It’s not recommended to railroad players into going towards the castle. But make a compelling case for your players to explore your hard worked dungeon. When you get done creating the weekend adventure, don’t forget to plan out how you will convince them the rewards is greater than the risk.

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You can discover more articles in our archives here.

Check out our Dungeons and Dragons Store. More stuff coming soon!

Original cover artwork by Mark Facey.

Other art by Armando Gil.

Get our latest book, Salamanders of House Draax at our store.

May RPG Publishing Update for New Gods of Mankind

It’s time for the RPG community to see what is coming in 2017 for New Gods of Mankind.

Lots of kick ass rpg updates here and 2017 will be a busy year for Dark Skull Studios and New Gods of Mankind. Off to the races and the following  RPG PDF books releases come out this year. Original artwork created by Michael Jaecks for our first book New Gods of Mankind. This artwork will grace the cover of our first adventure Shipwrecked and Surrounded.

Three adventures will come out in June, July and August.

The first is nearly done in draft form.

Shipwrecked and Surrounded brings to life a small island deserted where players get stranded after a sea voyage as slaves. Players first fight for survival against Salamanders of House Draax. Then a more sinister threat rears its head as a captured Leviathan breaks free and wreaks havoc on the island. Leviathans need to feed on fear so it will come after the players in many ways. Can your players survive shipwrecked and surrounded?
Demonic Sylph Traders takes place in Naalgrom with a whole small clan of sylphs willfully possessed and roaming around the wilds. Known as the Dark Star Clan and rejected by all other sylphs they seek allies and new trade alliances, even with New Gods and their Anointed Heroes. See what adventures and wares they have as their caravan and flock come to your village.
The Wood Nymph Thief brings the community of Wood Nymphs to life. A Legendary Artifact created by a powerful Leviathan during the first Leviathan War now is missing from the temple of Baesop in Hrace. Scouts and bounty hunters seek out this meddlesome Wood Nymph to return the artifact. The Wood Nymph turns up in the New Gods of Mankind village. But more than the human scouts seek out this powerful artifact.

One final thing is the Leviathan Character Sheet.

This FREE character sheet is great for Game Masters to use when making bad guys. It will be in form fillable fields in PDF.
Come by and see our store on RPG Now.  Or just pick up a copy of the first book that started it all.
We will be adapting the rules for New Gods of Mankind for Savage Worlds. This will take place next year, possibly funded by a Kickstarter. Also on the horizon, a full print and PDF book, Darkness over Kathonia campaign which leads to the second Leviathan war.
Get a copy of the BASIC New Gods of Mankind rules FREE if you want to check out and learn more about this universe. 
Stop by the store and see what we have in stock for you.

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