Miracle Casting/ Primary and Secondary Domains for 2nd Edition

This new edition of New Gods of Mankind will streamline miracle casting. Due to the complexity of 1st edition miracle casting, this will get players to focus on playing the character and developing strategy, not just casting miracles to stay within the rules.

2nd Edition of New Gods of Mankind will be more focused and geared towards miracles already written. 1st edition emphasized players creating their own miracles. You will have that option in 2nd Edition, but it will require a game master’s approval.  We want to develop more books based on domain miracle casting.

The four types of miracle casting, Creation/ Destruction/ Transformation and Control go away. You may only cast Creation or Transformation. Control miracles go away as more objects and beings gain autonomy. Unless something is willing miracles can be resisted. Destruction falls under Creation style miracles.

The following is a list of Primary and Secondary Domains. I want to hear from you if you think a domain should/ must be added or subtracted. Comment below or send an email to info@newgodsofmankind.net

13 Primary Domains

 

Creation Miracles Cost the full die value

Transformation Miracles Costs ½ of the full die value to cast

 

Sun

Moon

Water

Fire

Darkness

Earth

Forests

Storms

Beasts

War

Passions

Narcotics

Agriculture

 

13 Secondary Domains

 

Creation Miracles Cost double the full die value.

Transformation Miracles Cost the full die value to cast

 

Civilization

Fertility

Travel

Law

Chaos

The Seasons

Music

Dance

Madness

Decay

Communication

Art

Sky

 

Other domains

 

Creation Miracles Cost 6 times the Die Value to Cast

Transformation Miracles Cost 4 times the full die value.

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1 Comment

  1. Reblogged this on Mental Spark and commented:

    Working on 2nd Edition New Gods of Mankind Miracle Casting for the Gods. Here is what I got so far.

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